Indeed, here is the last of my “big” learning projects. Everything I show here is spread over almost… 3 years (?) of trying to learn 3D modeling from Blender.
As I discovered South Korea, with a particular connection, and like a certain number of Westerners, I sometimes dream a little of the “distant”, particularly of Asia, as I was also interested at one time in architecture then learned about wooden construction techniques (ingenious assemblies, rather ecological, with an essential place for hand work in connection with the spirit… Idealism?): in short, I wanted try to do this modeling there.
It was difficult, especially with a more limited graphics card than the one I currently have. I did some research for the items. I also had the opportunity to sleep in a rather old country house in the Korean countryside: bad luck, it was in the middle of winter… Too much search for “authenticity” can play tricks . And that sometimes requires certain prerequisites in oneself, for example in physical skills. Either.
If the characters still come from Makehuman (I have just discovered the MPFB addon which takes over its functions, and more), I integrated a rig into them, then animated them to obtain instructive postures, so to speak, from the state of mind of the protagonists. It’s not much, but everything is thought of: the wife’s hand delicately placed on the husband’s shoulder (she is a little worried, a reserve in any case); the husband firmly camped in front of these coming ships (he is used to it, perhaps a former soldier himself, otherwise he is immersed in his idea of the “homeland”?); the enthusiastic, energetic child (the benefits of the countryside ), full of his dreams of epic, heroism and everything that presuppositions about childhood can sometimes lead us to imagine (he still has a clenched fist) . Well, for sure, we are in a somewhat old-fashioned vision of the couple… :-1
I modeled the clothes. But knowing that they would be seen from afar… I still gave them care. Again, a little bit of research.
- Error of scale: are the stone blocks of the low wall not too big for the manual work of people of this condition and time? I believe so.
- We can regret the presence of the frame, with a zoomed-in detail: but I took the trouble to work on these details, so I wanted to show them. Below, moreover, the landscape showed only grass.
- Onggi and kimchi :)… Thank you master O. H.J., for your pottery demonstration.
So.
Nothing perfect, probably. But a certain desire to do well, time spent and still some effort. I tried to make something pretty.
The Buddha statue in the distance is super ugly from a pure modeling perspective, but I knew it would be very far away.
All of this lost in the digital ocean? Hmmm. Yep’. Yep, yep…
Riddle: what gave me the most trouble? This may be visible in the video below.
And a viewport. We can see that the earth mesh, in the foreground, is very ugly. But after a rendering, I noticed that it didn’t interfere with the image, on the contrary, it seemed to give more relief or “truth”; so I didn’t try to correct it further.
This image is ultimately quite old, based on my learning: I now know that the Decimate modifier, if used correctly, can do wonders in terms of optimization.