A convenience tool that can create multiple materials from texture maps, with UDIM support. Can replace multiple materials in a scene in one go. Compatible with Substance Painter.
I had issues importing UDIM based materials from Substance Painter in a convenient way, so I wrote this. Still in development. Hopefully won’t be needed soon.
Substance painter example (importing four UDIM based materials)
Early stages of development, so don’t expect too much.
For the import to work, use the following naming convention (substance painter standard):
For UDIM textures, make sure they end with a tile number of the kind:
Good to know
In order for Blender to recognize UDIM textures, it seems that currently (2.9) there has to be a 1001 tile present. To deal with this, the addon will create blank 1001 textures if one isn’t found. You can disable this in the Advanced options section, if preferred.
Currently only supports map types:
Base_Color (albedo, diffuse) Roughness Metallic Height Normal Emissive Opacity