A convenience tool that can create multiple materials from texture maps, with UDIM support. Can replace multiple materials in a scene in one go. Compatible with Substance Painter.
I had issues importing UDIM based materials from Substance Painter in a convenient way, so I wrote this. Still in development. Hopefully won’t be needed soon.
Substance painter example (importing four UDIM based materials)
Early stages of development, so don’t expect too much.
–
–
Naming Guidelines
For the import to work, use the following naming convention (substance painter standard):
MATERIAL-NAME_MAP-TYPE
Examples:
Skin_Roughness.png
Skin_Opacity.png
For UDIM textures, make sure they end with a tile number of the kind:
Skin_Roughness_1001.png
Skin_Opacity_1003.png
Good to know
In order for Blender to recognize UDIM textures, it seems that currently (2.9) there has to be a 1001 tile present. To deal with this, the addon will create blank 1001 textures if one isn’t found. You can disable this in the Advanced options section, if preferred.
Current Limitations
Currently only supports map types:
Base_Color (albedo, diffuse)
Roughness
Metallic
Height
Normal
Emissive
Opacity