Just a quick rework of an older project where I made a Kreslas easy chair.
I tidied up the model overall and made new context scenes. After spending a long time trying to get the wicker/rattan pattern with tesselation, I decided instead to use geometry nodes and followed @Gemn 's geonodes stream (here). It took me the entire day to work through, but learned a lot. Still blows my mind the various tricks and things you can do with geonodes.
I know you could probably get similar results with good texturing, but this model was always about trying to figure out ways to make rattan or wicker style objects (who knows, might be useful for something else where you can’t texture it).
Came out so good! I think real topology for wicker just looks a lot better. You always get issues with texturing where there are hard edges or displacement only works right from one side etc. Having geo nodes available is a great tool for artists!
Came out so good! I think real topology for wicker just looks a lot better. You always get issues with texturing where there are hard edges or displacement only works right from one side etc. Having geo nodes available is a great tool for artists!
Thanks! I am still “unpacking” a lot of the workflow, but it is very satisfying seeing the wicker materialise (and the polycount jump from a few thousand to like 3 million). I do think geometry nodes are fascinating in terms of workflow - it’s like a totally different mindset required to approach these problems. Looking forward to trying to follow some of your other works too, so I can get out of the “geonodes to scatter things on plane” level I’m at currently!
If I get time I’d like to see if the set up could be tweaked to also work to produce this sort of pattern too:
I feel like more wicker furniture is on the horizon, it’s fun to make.