Ktoon- 2D Opensource animation software

http://ktoon.toonka.com/

If any Blender developers want to branch out at all. Please take a look at Ktoon. There are many 3D freeware applications but virtually no 2D animation applications which is very frustrating. I really hope to see this one take off.

Brian

I’ll be happy to give it a try ! Thanks ! :smiley:

Thanks NairbNairb. A 2D program using OpenGL sounds so great. A good such program running in Linux sounds so cool…

Compiled… Opening… A lot of widows pop up!..

Blender’s non cluttering windows have spoiled me, now I wish all graphics programs were like Blender.

I agree completely!
That is why this program turned me off from the start (Not to say that any program has ever turned me ON before %| ) so I have been looking more into the development of the F4L (Flash-4-Linux) Opensource development. No, it isn’t Macromedia’s version they are supposedly working on, but on based on their technology. Look it up, I think it is on Sourceforge and KDE-apps.org.

Well, I tried it and I think is very promising and has a lot of potential. The interface …oh well… forget about it, too funny for my taste. I’ve found Ktoon a little unstable, for instance it consistently crashes when trying to edit smooth value for brushes. Besides that, it lacks of keyframing feature for objects, which is very very important, but still is a nice tool to play with. I’m very interested in its development, and AFAIK, this is the more developed software of its kind for linux.

Regards.

malefico.

i wanna cry now…it doesn’t work in WinXP %|

The guys need a windows license to make a windows release, so if anybody here have an unused license…

They have also redesigned the UI and have made big progress in the plugin system and lost of other things!

they are really working hard an next release would be totally diferent from actual release. Let`s adopt K-toon as the 2D brother of blender! :smiley:

why not use http://www.wxwindows.org/?

why not use http://www.wxwindows.org/?

The wxwindows tool kit is absolute hell to work with. The unicode and non-unicode versions are totally incompatable. It’s a mess.

If any Blender developers want to branch out at all. Please take a look at Ktoon. There are many 3D freeware applications but virtually no 2D animation applications which is very frustrating. I really hope to see this one take off.

It might be worthwhile to see what additional features Blender would need for 2d animation and just work on adding those. I suspect that brining the additional features to ktoon to become a robust 2d animation tool would be quite a bit more time and effort than what would be needed to make Blender a robust 2d animation tool.

I have list of the major 2d animation tools here, since I’ve already been looking at what steps Blender could take to become competitive in that market

http://mediawiki.blender.org/index.php/Competitive_Analysis/2D_Animation

LetterRip

WHAT???
WxWidgets is a great toolkit. If you don’t like it it’s okay, but don’t say wrong things here.
The only thing you must do is to use this macro wxT(“yourstring”).

WHAT???
WxWidgets is a great toolkit. If you don’t like it it’s okay, but don’t say wrong things here.

I think it’s a great tool kit too, that doesn’t mean it’s no hell to work with.

The problem is that if an app is written with wxwindows with unicode support it will not work if you compile wxwindows without the unicode option. The reverse it true as well. So I have several apps that require the unicode version and some that require the non-unicode version and making them work at the same time is not possible.

Now Gentoo (the distro I use) has come up with a bit of wizardry to have both versions installed at the same time. But then building the wxwindows apps themselves becomes a mess configuring them so that the build configurations find the correct version of wxwindows.

I have no problems with the tool kit itself, but they need to make combine the unicode and non-unicode API.

The api ist mostly the same (only if you want to use classic char* in unicode mode, it is a problem, you must use instead w_char t) but you can use wxString mystring = “Hello”; only in ANSI, in Unicode you must use wxString mystring = wxT(“Hello”); or some other methods. That’s the programmers view. As the users view: I haven’t used it dynamically on linux (static linking must work in every case) but i think it should work, because the libary is wxGTK_base2.6u for unicode and without u for non-unicode.

funny enough… check out my post earlier on https://blenderartists.org/forum/viewtopic.php?t=54503

And there’s always this