Anyone knows how to get the KX_PolygonMaterial of a MeshProxy?
I only can get the KX_BlenderMaterial, but this class has only methods for GLSL shaders and my hardware does not support that.
Thanks in advanced
Anyone knows how to get the KX_PolygonMaterial of a MeshProxy?
I only can get the KX_BlenderMaterial, but this class has only methods for GLSL shaders and my hardware does not support that.
Thanks in advanced
I think you get a KX_PolygonMaterial with SingleTexture and KX_BlenderMaterial with MultiTexture and GLSL Materials. Also, if you want to get into game development, I’d highly recommend getting a GLSL capable graphics card.
Thanks for tha answer, i was thinking that possibly that was the issue.