KX_PolygonMater*ial and KX_BlenderMater*ial question.

Anyone knows how to get the KX_PolygonMaterial of a MeshProxy?
I only can get the KX_BlenderMater
ial, but this class has only methods for GLSL shaders and my hardware does not support that.

Thanks in advanced

I think you get a KX_PolygonMaterial with SingleTexture and KX_BlenderMaterial with MultiTexture and GLSL Materials. Also, if you want to get into game development, I’d highly recommend getting a GLSL capable graphics card.

Thanks for tha answer, i was thinking that possibly that was the issue.