Something interesting I noticed while trying to do this sort of macrophotography-style render was that it was really broken into two stages. All the setup and lighting came first, and then all the “macro” stuff came after. Before I started working on the macro effect, it looked basically like this:
Interesting indeed how the macro feels rely mainly on camera effects, since in 3D scale is relative and not bound to physical constraints that make sense, but a refresh on that is always good !
MacroPhoto looks really like a cool area to explore even more in 3D, I’m pretty sure one can grow a lot as an artist by doing several studies like that !