I have a very large texture to paint (16384 x 16384 px) which is the front of a building (I try at 4096 and 8192px but I have not enough resolution). If I have the 3D view (where I paint) and the UV/image Editor opened, it’s slow cause each time I finish a brush stroke, the texture in UV/Image Editor is updated. So, I click Shift + Space to be in full screen for the 3D view and it’s smooth but as I want to save my texture regularly, I have to switch back to the previous view with both UV/Image Editor and 3D view opened and it’s really, really slow : it takes many seconds to open the Image menu and to save the image and once image saved, many seconds so I can paint again.
If I paint in the UV/Image Editor, it lags even in Full Screen.
I also tried the last builds.
Is there a way to save the image without viewing the image Editor ?
As I am a beginner in Texture Painting, perhaps there are things I missed to improve performance ?