Lake Obelisk

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And here’s how it looks on the viewport:

The obelisk and the ground spikes were hand sculpted; The terrain uses the A.N.T landscape addon and the clouds were modeled from metaballs, then further sculpted and displaced with a musgrave texture.

I used some stone textures from polyhaven.com

This render was heavily inspired by the “Obelisk of Esper” by Francis Tsai:

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I featured you on BlenderNation, have a great weekend!

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Thank you Bart!

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You’re on the #featured row! :+1:

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