lamborghini embolado


Lamborghini embolado ,concept by Luca Serafini .I used two images for reference and created it in blender 2.66 with 500 samples in cycles which took 2 and 1/2 hours approx. I wanted to make reflection on it clean but I am not so good in gimp. so here is what I did till now and need critics as well as guidance on post processing .

Looks great, do you mind posting wireframes?

Reflections are something best modified in blender with better scene setups or compositing. Check this video:

thankz qutorialhere are few wireframe(i not good with wireframe rendering) so I posted screenshots

never seen this car before, but looks pretty good.





another render


another render

Looks really good, man! I love the design…never seen that kind of car before, it looks a lot taller than I would expect a super-car like that to be! And the texturing on the tires looks great. I just have a few things to ask about it.
First, are you rendering in orthographic view (or from really far away, and but zoomed in a lot)? On that last picture, it has a strange angle, like the rear end is facing me, but the rest of the car is turned somehow…I think if you put the camera it into perspective view (or, if it already is, move the camera closer, and adjust the lens), it would look more like a real photo, and I think this model deserves it! Also, on the point of cameras, I would set up your shots differently. Except for your last shot, you’re using angles that are parallel to the ground, which is an interesting angle (for advertisements, etc.), but something more appealing to the eye would be looking either down on it (to make it look sleek and fast) or up (giving it more of a “larger than life” feel). At the very least, I would encourage you to play with those angles a bit!
Finally, I love that you gave it a non-white background in the second and third shots, but since it’s dark, it’s a bit hard to see the outline of the car. The background isn’t a problem, I would keep it, but just adjust your lighting to compensate! I would light the car a bit more brightly, to see the details that are hidden in shadow at the moment, and use a rim light (http://en.wikipedia.org/wiki/Three-point_lighting) to make the car pop out from the background.
Thanks for sharing the renders with us!

thnx sunboy2442 for the advice and I am on it.


added a few more postprocessing effects as well as few light planes.

Nice, looks good! The camera looks a lot more natural, and the lighting is easier on the eyes…love the contrast between the lighter front and darker rear. Keep up the good work!

Great! This car render is quite different from the other ones that I have seen on the forums in a good way. I especially like the side shot.