I have an infinite length road, and it’s totally awesome, except for one thing: the lamp, which is placed at the start of the infinite road, shines very little light on the player as I progress farther and farther on this infinite road.
This makes sense.
Now, I figured that parenting the lamp to the player so it moves with the player would be a genius solution.
However, despite the fact that the lamp object is moving, the light from the lamp is still coming from where the lamp used to be.
I know that the lamp ‘is’ moving, because if I give it some physics bounds and turn on physics visualization, I see the visualization that is the lamp moving around perfectly.
Also, if a spotlight is used instead of a generic lamp, the fact that it is not moving is more quickly noticeable.
In Case I still haven’t made clear what is happening, here are two screenshots and the blend file.
If the lightsource does update for you, I suppose I’ll just blame it on my graphics card not supporting something or other, and move on.
If it’s something in the nature of lamps, I may have to use a ‘sun’ lightsource, and just live with it.
Though I’d prefer if the lamp properly moved with the player object.
runner.blend (195 KB)