(I’ll show interior renders when I have this all good in the UDK because I’m bad at interior lighting in blender).
I started this project ages ago but I’ve only really got on with it in the last month or two. What I wanted to do is create a building with an interior and some furniture (which I’m still working on) and use that in a game level in the Unreal Engine 3.
The large cabin is pretty much finished but since I’ve not fixed lighting problems in the Unreal Development Kit and created the furniture it’s still a work in progress. I would like to try again to fix the textures not lining up at the corners though (I laid out my UVs before texturing without remembering that they must line up!). And in doing these renders I noticed that there’s too much moss on the chimney!
Thanks for taking a look, C&C welcome