Do you have any tips about how to make large scale meteor fire simulation? I have huge problem with trying to make meteor fire and smoke trail. I have footage where i did the 3d camera tracking and everything is working. I can’t get good results with fire and smoke because meteor have to travel very fast from one point to another and because of that i have to make really huge domain where it gives me really slow and not very high detail simulation. Is there some trick to bypass it or to to optimize it? My original footage that is from drone and i want to put this meteor into original plate.