I am playing around with a boat scene where I want there to be an island in the far distance. The view will be from the boat as it bounces around on the waves.
If I put both the boat and the island in the same scene in blender it seems very difficult to get the perspective right without actually scaling the island to be proportional to the size of the boat. Is there any trick to doing so successfully?
I have also tried rendering only the island and then use that picture (or video in the end) as a background for the boat scene. However, I cannot simply put a plane with the island-video playing in the boat scene (as I am using the internal renderer). If I put the rendered island image as the background image in the world settings it does not follow the camera motion but stays in the same place as the camera is moving.
What is the best practice for dealing with scenes with big scale difference. For example, a man standing on a mountain top close to the camera, surrounded by a mountain range. How would one do that?
Perhaps some of the questions are too general, but I am thankful for any insight you might give me.