Hello guys! I am glad to finally show this character that i was able to create in my spare time in the amazing Character for games workshop by Gilberto Magno, i was able to learn a lot with Gilberto, he is an awesome teacher, and also i was able to study the new Unreal Engine 5 more in depth with this model. That was one of the best experiences that i’ve ever had, and now i can finally show my final result. This is a fan art of the Lawbringer Knight from Ubisoft game For Honor, i was also highly inspired by Dark Souls franchise while creating this character. I followed one amazing concept created by Guillaume Menuel for Ubisoft.
The character was rendered in Unreal 5 with 5 texture maps (4k res).
Softwares used: Blender, Zbrush, Xnormals, Substance 3D Painter, Photoshop and Unreal Engine 5
Original amazing concept by Guillaume Menuel:
Timelapse this job???
I like see great Jobs .
Thanks! I am glad you liked
Thanks EMMERKS_3D! Maybe in the future, right now i am a bit busy with professional works, so that may not be possible for a while, but maybe in the future i can do that.
Thanks! I am glad you liked.
I featured you on BlenderNation, have a great weekend!
You’re on the #featured row!
Thank you so much Bart!!!
Thank you so much Bart!!! That’s a pleasure to me being on the featured row! Thanks!!
You’re welcome! Have you tried uploading this to Sketchfab? If it works in UE, it should display fine there too (I work for Sketchfab/Epic Games).
Well, never tried Sketchfab before, gonna check it out for sure, that would be nice to test it out! Thanks for the suggestion Bart!
Lovely stuff mate! I can feel my PeaceKeeper struggling haha!