Simple. The Startup Menus lead the player to a “Faction Selection” Screen. Depending on the players choice it should send them to the “Character Creation” Screen that coincides with that faction (those scenes are on separate layers in the same scene) with the following script…
import bge
import bpy
def main():
cont = bge.logic.getCurrentController()
own = cont.owner
sens = cont.sensors['mySens']#sens is nothing more than a message from the select button
actu = cont.actuators['myAct']#actu is for property, "Selected" False to True
if sens.positive:
cont.activate(actu)
if own['Selected'] == 1:
bpy.context.scene.layers[1] = True
bpy.context.scene.layers[0] = False
else:
cont.deactivate(actu)
main()
Here’s the deal: It works…but it doesn’t update untill the game engine stops. What to do?:no: