Here is a thing, I believe it to be the most use-full thing ever,
I am not always right, but I am.
Use it, learn from it, cast it aside as a toy, I don’t really care, I just want to share
Attachments
SuperBasicAI.blend (409 KB)
Here is a thing, I believe it to be the most use-full thing ever,
I am not always right, but I am.
Use it, learn from it, cast it aside as a toy, I don’t really care, I just want to share
SuperBasicAI.blend (409 KB)
No comments ?
What is it?
AI-
Animation system
So, Vision Cone Collision initiates Track To At Player (Forever ,needs to be able to forget, but I will get to that)
When vision hits tells body starts count, x=x+1
when count is 6 it toggles “Flip”
if Flip is TRUE it does X=X-1 instead
if count hits 0, toggle flip again,
so I can animate a 6-frame motion with this, or change numbers/ timing and play it again and it’s another animation
So it tracks based on vision, waddles after *player
and has a built in walk cycle player
0123456543210123456543210… forever while count is On
you could change Max number etc and the rate of advancement, and get any kind of curve/linear etc
Now comment?
My ego is a puddle on the floor
I code logic much better then python but I need a python dude on my team to do stuff logic simply can’t, or to take my almost code and solidify it in Cpu happyness
Wow. That’s incredible actually. I see it now.
Thank you!! I have been eager to contribute anything use-full
I have a lot of ideas but I need a little bubble popping now and then…
now I just need to take the spider from the other thread, and use it mixed with this
but I am having issues getting actions to play correctly, hence the workaround
I was thinking you could animate physically with torque with this as well, but have not had success, have you grabed my skeletal IK rigman? I have him running on a armature, and want to add this as well, so he will walk like a robot