Hello,
I’m trying to learn blender but I don’t know where to start.
Website, video, …?
Do I first need to learn modelling and what’s next?
Best regards
Tom
Hello,
I’m trying to learn blender but I don’t know where to start.
Website, video, …?
Do I first need to learn modelling and what’s next?
Best regards
Tom
Beginner videos for blender are welcome.
On youtube I find many of them but which ones are really good?
I don’t know where to start ![]()
I think the best place to start is here the official Blender Fundamentals playlist.
https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6
Although You will probably be tempted with “how to make this tuts” you will have a much better understanding of how Blender works if you watch this series instead of random tuts.
Thanks but aren’t it random topics?
For example how do I learn everything about modelling?
And maybe version 2.8 is too old?
I’m very happy with it but I’m still struggling to find how I should learn each topic in Blender and what videos to use.
Maybe a structured video series that goes from modelling to final render is not really possible to find for free?
If you know a tutorial video that goes from modelling to final render, I’m very interested too!
But as you say, many videos are just random things and you don’t learn much.
Anyway, I’m starting with these ones!
Look up Grant Abbitt on YouTube - he has the best Blender beginner tutorial I’ve found
They are videos that show you how Blender works.
You have to differentiate between learning Blender and learning how to model.
I personally find it easier to learn first how to use the tools.
Grant is great.
The alternative is to do the typical Donut tutorial (and others) by Andrew Price he tries to teach you how to model etc and how to use blender at the same time. Many people have loads of problems with these tutorials because they simply copy what he is doing without learning how the tools he is using work.
I don’t believe that there is a best approach and best tutor for everyone. People can only give you their preferences, but they might not suit you.
What do you want to do with Blender after you’ve learned it? If you want to make models then you need to learn modelling, but if you want to make animations then you could use prebuilt assets and never do any of your own modelling. Are you interested in making games? Once again you might not need to do any modelling, depends on how unique you want your production/game to be.
As for tutors, it’s horses for courses (or the other way round, depending on where you come from). I was a teacher once, some students liked my style, many didn’t. You need to watch a few videos by different tutors and find out which one(s) you can follow the best. Nobody else can decide that for you. Prepare to take a week or so to find out who to learn from . It’s possibly the most important decision you will make. Pick the wrong person and you’ll give up in frustration.
Indeed… so the best approuch to learn something is… not to learn some special tool but to learn this “something” in general…
So for example for “3D” (which could mean “everthing”)… it’s more like:
what are the possibilities to do something in 3D, what area i’m interested in, what different tools are availible and why are they different…or which philosophy do they follow… and…and…
You don’t have know everthing in detail… but it helps to understand why you have to do somethigns in some tools this way and in other that way…
– But i want results… fast… now…
… No pain, no gain.
you need to learn the interface and the main hotkeys. Since its common that many people pick blender for 1 of its features you will find courses that introduce you to the interface in the first lesson almost always. Even if you like the video sequencer of blender you will need to know the basics of the interface. So I would say you should start by learning the basics of the interface assuming you havent done it already. When you finished, you can focus on a specific area of blender dependng on your interest.
Of course you have to make yourself familiar with any interface… but’s the wrong way to learn the principles…
It’s like learning to drive a car by reading the manual for one specific model (and producer)…
…but of course you know already whatfor a car is, traffic rules and the reason why you want to drive one…
So if someone says:
…then it does not help to tell someone what a workspace or a scene is…(or an armature, a shader, a node…)… the next question would be (maybe): What is motion tracking and for what do i need it…
Some people do answer this but think: If you don’t know what it is then you properly doesn’t need it (yet).
You don’t even have to know what renderengines are available for blender if you just want to model something to use it in any game (as mod) or in another game engine… or how to paint in blender if you are used to paint in your favorite drawing/painting app.
Ups… this got a bit longish…
Ohh and @anon30479565 : I forgot my usual:
Welcome
…
I am currently learning video concepts and composition. All the topics do not depend on blender specifically, especially the topics of video editing.
Basically I have to research on topics outside of blender and thats about all I have to do. Why I chose blender for my video editor of choice is another discussion, lets just say that I want blender because it works on linux without many issues.
So in my case I can just learn the basics of video sequencer interface and then refer to video editing theory elsewhere. That would be the same for any other of the tools offered by blender, for example if you approach the sculpting tab you will want to know about topics for artists like anatomy maybe… depends, so you will familiarize with blender way to do things and blender brushes and then you move to art topics.
Same for each other tool that blender offers. First the interface, the basics, you get to know the tool, then you move to the specific topic you wanted to know about, and most of the theory does not depends on a specific software. Your human skills do not depend necessarily on a software, 99% of your work is to improve your skills.
My own take on learning something.
First find out what you want to do in Blender, start simple.
Maybe start with something like a cup or pencil and then google questions or ask them here on the forum (might take some time to get replies)
Learning is much easier when you have a goal since it directs your learning at accomplishing your task, you only really learn something if you do it over and over so you will usually forget things you are taught in a tutorial if the tutorial is too general and has a lot of things you won’t be doing over and over.
BTW, don’t look for tutorials that are for exactly what you want because those might not even exist. It’s better to look for tutorials that overlap with what you want.
Even a tutorial on how to model a toothbrush will help you if your goal is to model a pen for example ![]()
Why are you learning Blender? What do you want to do with it? How serious are you about it (is it a hobby or do you want to make a profession out of 3D)?
I agree with Christina in that I think that should guide what learning path you stake out for yourself. Though I disagree with no need for modeling at all if that’s not going to be your focus – even if you want to just do animations, you will need to know how elements work together, how to move them, how to set up paths; even if you end up mostly using other people’s assets for achviz or games, you’ll probably need to model to block out the scene or build your levels, or adapt an asset. You just don’t necessarily need to get very deeply into it, but learning the basics is helpful for everything that comes later. It will also teach you something about topology and how to judge what makes a good asset. And IMO the best beginner tutorials all teach basic modeling.
I personally don’t think learning interface and tools without application is useful; I’ve rarely seen that stick well for anyone – and I say that as somebody who really likes reading about how something works before tackling it. So I’d look for tutorials by people who teach the interface and basic tools by having you make something simple, with a lot of repetition. I concur with others that what you’ll be making is not very important because the principles transfer to other objects. But making something right from the start is very motivating in my experience. I second Grant Abbitt for that.
Do not bite off too much at once because that way lies frustration and a high likelihood of giving up. As in, even if eventually you want to create your own realistic characters, don’t start with that. I’d also stay initially away from “survey” tutorials, those that attempt to teach a varied mixture of Blender capabilities to beginners; I think those are better suited once you know the very basics already (the Donut tutorial is one of those; famous, but quite frustrating for many people). If you want an overview of what all Blender can do (which is a lot), watch some videos on that without a tutorial attached.
If you tell us what your goals are, we can probably give more directed advice. But it’s also ok to not know, and just have general ideas of “3D is cool” floating around in your mind.
I want to learn how to model, apply materials and lighting on it.
Then finally make the render.
(no animation and everything associated with it)
The goal is to make arcade cabinet models that look realistic ![]()
I really need videos or websites but I don’t know myself which ones ![]()
I have done grant abbitt beginner tutorial already and also the blender tutorial.