Lego San Francisco

This is a Lego Architecture model of San Francisco. I built the model using LeoCAD, and then exported it into Blender 3.3. I did a bit of geometry cleanup so I could subdivide and bevel the edges of some pieces. I made the Lego material myself (you can download it here). Most of the textures are from AmbientCG. The book covers in the background are from Gus Ruballo and Jonathan Sanchez on Unsplash, and the National Library of New Zealand. The painting is of Kirkstall Abbey by Thomas Girtin. The scene is lit by an HDRI from Poly Haven. Rendered at 4k with 4096 samples. I normally use the undenoised (non-denoised? adenoised? noiseful?) renders as the main ones, but because this is an interior scene, I used the denoised versions. For the undenoised and clay renders, as well as scene views and the compositing setup, check out whocompute.com/img/62a9f8

Feedback is welcome.

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I featured you on BlenderNation, have a great weekend!

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