Lemonade

A jug of cold lemonade and some lemons.
Modeled and textured in Blender, rendered in Cycles, some minor post-prcessing done in Gimp.

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Nice work- your composition especially frames everything perfectly so you know exactly where to look and what you’re looking at :slight_smile:

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Thank you for your comment, that’s nice to hear! :slightly_smiling_face:

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Nice work! The thing that sticks a bit out is the Citrus fruit beside the bowl. I would have taken a free phtotoscanned one for it since the rest looks more realistic.

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Very nice setup for the glass! I also love the wood to be honest :smiley:

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@3DArtGuy @AgentTuron Thank you for your comments!
The texture for the wood material and the HDRI were actually downloaded from Poly Haven. Otherwise the picture has been mostly procedurally textured, but yeah, I agree that the lemons could have turned out better :sweat_smile:

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I featured you on BlenderNation, have a great weekend!

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Awesome, thank you! :smile: :sparkles:

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Very nice, btw the background is just an image and do you give it blur or hdri?
because I want to make like you, very cool

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Thank you for your comment! :slight_smile:
I used an HDRI as the world background, and in addition to lighting the main subject, it is showing directly in the background as well. I used a camera with Depth of Field enabled, so that’s why the HDRI shows up blurred.

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Great work with the Normal map Waffle pattern!

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Thank you!
It’s actually a displacement map, but looking back at it, I’d probably could’ve got away with just a regular normal map as well :slight_smile:

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Ahh that makes sense.

Was just guessing bc it doesn’t show up in the “clay”

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This is a superb render. The lighting is great!

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Got inspired.

No displacement/normal maps tho :stuck_out_tongue:

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