Had fun making that one,specially the hair
Modelling in blender,sculpted in zbrush,hair with xgen,textured in zbrush and photoshop and rendered in arnold.
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Hello, in a average skilled blenderer, how did you get the skin to have all the deviations and pores like real skin? And is the mesh made up of tris or quads? Thanks,
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For the skin,there is no correct answer really…
Some people use alphas from texturing xyz, others use other alphas…i think i use some custom made and some ready alphas…
The model is made from quads,you can see it in 360 in sketchfab
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