A few years ago I thought I could give Blender a shot. I’ve been a Maya user since, well, beta 2, in 96! So the switch was too hard. I hated the interface. I though Blender was using the most complicated ways to do the simplest things. And what was that RMB selecting thing anyways?
I’m now developing a kid show and I wanted to render it in Unreal, so I wouldn’t need a render farm. I have to use alambic to bake the animation. Unreal does support alambic files but it loads everything in memory and it’s not easy to manage as it’s a game engine and there are no time lines and all.
I’ve heard about EEVVEE and 2.8 so I thought let see what it can do. I have to admit, it’s mind blowing! Blender totally supports alambic files, including cameras. Going from Substance to Blender could not be easier. And EEVEE is wonderful!
Here’s a test I did this weekend. Please understand that I’ve been using Blender for only a week so I still have a lot of testing to do to get my renders perfect.
I did have some issues that I can only imagine are related to using a beta version, like being unable to animate focal length, focal distance and aperture. I can see the animation curves but noting changes at rendering.
So yeah, I’m starting to really love Blender. The interface make much more sense now. I do have other issues but before I start complaining I need to do some research to see if the problem is not actually on my side.
Just wanted to share the joy.