Another aspect of this is the fact that also with new tools available to get the same effects cheaper or easier than say, 5 years ago, is the fact that you have competition. And now they have those tools as well. And in effect the industry-wide bar and level of expectation raises.
And on the same note, as game engines get better looking results, so does Arnold, Renderman, Cycles and the like.
Then there is this gap between high end and specialized or customized tools and those cheep off-the shelf effects or features from tools available to “everyone”.
I think over time that gap does narrow to a point that it is hard to tell the difference.
This happened with digital cameras.
And as that gap narrows the difference becomes more based on artistry than the technology.
But 3D is a little bit different. Mainly because it requires so much skill in so many different facets that no matter what tools you avail yourself of, it still takes a lot of hard work and dedication to look great and tell compelling stories.
And then you have to ask, what genre or style best fists the size of your team? Ultimate realism requires a different level of production than say, cartoon characters with fake hair and limited cloth movement.
So you either cut back your expectations of quality/features or the screen time. Something has to give.
But in my mind no matter what you do, it has to match up to the level expected for entertainment. If you are trying to satisfy the cut scene crowd, fine. That is one thing. But outside of that, you have to pick a genre and respect the level of artistry that has set the current standard or try to surpass it.
But if you don’t make some sacrifices someplace, you won’t get anything done. The trick is how little to cut back and still achieve an end goal.
Cutting everything back (like they did in Exigency) just to achieve and end, is only good for a certain gaming crowd that likes the cut scene style. Or maybe there is a limited audience beyond that. I don’t know. But it won’t hold up against other work with an audience expecting a certain level of entertainment.