LG Electric Range

A Study in Realism.
I’m modeling the range in my kitchen as practice on various modeling tools and materials. I’m doing it completely in blender. Feel free to let me know if you see anything that looks off or you have any tips for making it look better. Thanks!

Progress shots below:


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looking good

how did you do the rubber around oven door ?

thanks
happy bl

Thanks!
I duplicated an edge or ring around the oven opening so that was a single path and extruded a circle along it. Then i added a slight cloud displacement for unevenness and added a braided metal material. The braided metal is hard to see without upping the resolution by about 4x.

Finally got around to getting the doors finished. Hope you like it!
(Finished renders at the top.)

Like it a lot.
Can you show the node for material of top surface? especial this part of subtexture:
image
or it is just image texture?

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Thank you!
Here are the node setups, I found the node setup for the “dimpled glass” on the burners online. Unfortunately I can’t remember exactly where. I’ll post a credit as soon as I can find it again. I tweaked the color ramp settings to get the look I wanted.

~ EDIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here is the link for the procedural holes video by Point Cloud that I used for the dimpled glass.

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Thanks, interesting and usefull information. And how did you get it to look like under the surface of glass?

I’m not sure how it’s actually made but this is how I constructed my model.

The outer stove top with the metal frame around it just had the clear speckled glass material in the middle over the whole top:

Just underneath that I added a plane that had the dimpled glass over the burners and just a plain black material everywhere else:

Then I just made a very basic burner shroud with rings inside that had a red colored emission material for the burner that I wanted to be “on”: