hay
i have a fast question !!
if i have 2 textures and i want each one to be restricted to a side of the object
one on the light side , hit by the light , and other one only on the dark side !
how can i do that !
i want to creat an object that have a normal map that only works on dark sides of objects !
hard to understand without visual aid but you can probably do this by creating 2 vertex groups in your model, and assign 1 Material to 1 vertex group, and another material to the second vertex group, and just edit them individually however you like.
I.E have a normal map on one material, and no normal map on the other material
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