nah I’m joking it’s cycles, my first cycles actually :RocknRoll: I know it is very noisy, it only went through 80 passes, but I just wanted to see how awesome cycles was, and indeed it appears to be very awesome indeedy
Good question, that is because i could not get an emitting object to have any colour except a colour on the very edge of the colour wheel, which makes it look ridiculous. And a plain filament was boring Question=answered
EDIT: btw any ideas on how to do it would be greatly appreciated
Very nicely done. I prefer the second render as well. The only critique I can come up with for the second one is maybe the IOR for the glass. It makes it feel like the glass is slightly too thick.
I’d love to have the .blend file to give it a try in Octane.
Believe in the power of cycles my friend, it was all internal, this is what blender will be capable as a standard soon when it is finished development. I downloaded a test from GraphicAll.com. You should give it a try, i followed a tutorial on Blender Cookie to get me started
They may not have an actual “size” as such but they still work. I just used that with an emit material on the filament that wasn’t massively strong. Gets a nice look I think. (BTW I am talking about my one, that I posted approx. 2 weeks ago. Havn’t tried yours yet…)
From the moment you posted this i had a feeling something was wrong and the .blend file concludes it. Your light bulbs are completely solid glass! I think you need to acquaint yourself with the Solidify modifier to turn a heavy glass blob into a fragile glass bubble with room inside for air. And even then, dont make it too thick, if you’ve ever broken a bulb the glass is incredibly light and thin. There should be almost no refraction except around the very edges.
Your model looks nice, I like the slight bend in the wires holding the filament. The third render looks best in my opinion, since it looks most realistic (I agree with the previous poster about the IOR being too high on the other ones).
The glass looks slightly tinted, was that the way your reference was?
I am actually working on a lightbulb myself, am trying to render it with a glass layer on the outside with layer of phosphorus (or whatever the white coating on the inside of incandescents is), but it keeps showing up black (the depth is set high and I have tried scaling the whole bulb…who knows).