I am currently experimenting with the Blender Game Engine (2.49) and have run into a problem: I would like to adjust the light distance of a lamp, but changing that doesn’t seem to have any effect on the rendering in the game engine - the light radius is always the same. (In Blender’s normal textured 3D view, I see the difference.) Is this a feature not implemented in the BGE? That would be a real pity.
I attached the test .blend file as a reference. Thank you for your help.
LightDistance.blend (913 KB)