Would like to control the range of my light ( emission in this case ) and affect the object as I want
The closest to the light always be 100%, but would like to decide the range and falloff of the light on the rest of the scene, base on distance I guess.
I tried the Light falloff node, but really doesn’t do what it says.
Yes I thought light falloff node is not what you are after but it does do what it says (for lights, it does nothing in the material shader of a non emissive object).
Ok, like in the example I posted, the lights affects the cubes almost evenly.
I would like to control the range of light from first cube to last cube, not by increasing the light strength, but the range or falloff, so the first cube will be always 100% and the others gradually less
Close but no.
try set the cubes closer like mine, then tweak the light strength… still not working…
Imagine a gradient from white to black, where white is 100% and black is 0%, but with a fixed or more stable gradient by distance… damn it’s hard to explain…
You can plug the light path node into the Strength instead of the colour. It will work the same.
You can even put a colour ramp into the colour of the light with falloff as a factor (constant falloff for this is more controllable.) I used separate falloff nodes so I could change the strength for the colour ramp).