I am trying to render a building which is lit by an environment image in cycles.
But I do not want this particular image visible in the window reflections.
I have tried a lot with the light path node, but it just makes the window all black. Any ideas?
In world cycles setup,
Two backgrounds mixed, Fac controled by Lightpath/is glossy ray.
So, light comes from a HDRI_a and reflections from a HDRI_b or anything else.