In the Blender 2.33 documentation on the page concerning Ambient Occlusion it is written that:
<< “Sky Texture” this performs a full render of sky color to be used as AO diffuse light.
Also note the new “AngMap” option in the texture channel for sky.
This allows usage of so-called Spherical Light Probe images. >>
- are the AO parameters active for “Blender Internal” Renderer Or only for “Yafray” external renderer.
- Blender should accept Spherical Probe Image Ok , for The Yafray external renderer it works fine, but with Blender Internal it does’nt work,does it mean that the “Blender Internal” doesn’t read HDRImages in anyway or can it read hdri in specific file format: like tiff, pfm or else…?
Does someone know exactly
in wich circomtances we are allowed to use <<so-called Spherical Light Probe>>
in Blender 2.33??