I randomly saw an image like that today on a news site,
and wondered if I could achieve a similar effect in Blender. I mean, not exactly the same but “similar”. I created a hollow sphere, set a glass shader and modified it as shown in the Stack Exchange answer (to reflect light). It did not anywhere near the image, so I tried volumetric lighting. I also tried the glare node. The result is below. It does not look light the original image at all. Is there any way to improve it?
ball.blend (1.2 MB)