On my side, i will use shading node and real time bloom…
No needs of computing. Easy to real time edit. What you do is what you get.
Light_Rays.blend (948.2 KB)
Sorry for the laggy gif
On my side, i will use shading node and real time bloom…
No needs of computing. Easy to real time edit. What you do is what you get.
Light_Rays.blend (948.2 KB)
Sorry for the laggy gif