To keep the 3d view port fast and responsive, I keep models as low poly as possible. (duhh) However, when i import a model from say, sketchup to blender, all quads are converted/cut diagonally into tris. This essentially adds an edge for every face, and begs the question:
does an edge add “weight” to a model like a vertex does? Or am i waisting my time converting tris to quads?
Alt+J (tris to quads) often misses some tris that could easily be converted to quads, leaving me with a notable amount of manual work. But if an edge does not bog things down like a vertex does, i wont worry about it.
If someone could shed some light on the subject in general, i would appreciate it. I am here to learn! Thanks all