The python file too doesn’t help me in understanding… what where you expecting, exactly as a result?
I was expecting to see a typical caustics pattern you see with rings. But I have no clue at all where the red comes from. There are no red lamps, no red materials,…
It seems you still use the old script. You might want to try the last version (although there is another one coming soon), at least you can separately enable/disable caustics and radiosity. You could have tried some preview renders first. Try the last version of the script and only enable caustics to see if you get any difference, it should also be quite a bit faster, unless of course you have given up on Lightflow…
It seems you still use the old script. You might want to try the last version (although there is another one coming soon), at least you can separately enable/disable caustics and radiosity. You could have tried some preview renders first. Try the last version of the script and only enable caustics to see if you get any difference, it should also be quite a bit faster, unless of course you have given up on Lightflow…
Yeah, I still use the old script, but I’m gonna wait for the new version to update.
Of course, because of this one stupid thingie, I haven’t given up on LF yet.
Does the ring itself have a red tint to it. It looks to me that the light hit the rings and refracted all over the place, including into the camera. Thr red seems to be the brightest around the rings.
That stinks that it took 80 hours to see that you need to re-render.