Hi,
I would like to recreate the scene of a lighthouse on the rocks with a wave breaking against it.
Let’s start modeling
If you have any advice and suggestions, especially regarding how to create rocks and the wave, I’d really like to hear your comments!
Let’s give the model a little life: D
I want the lighthouse looks not new but still well maintained. So I start with basic materials and add some imperfections and slight variations.
These are views of the EEVEE viewport. What do you think?
Cycles and EEVEE Viewport.
Apparently EEVEE doesn’t show glass through another glass correctly. I guess there is a workaround for that.
Anyway this is not a big problem as the final work will be rendered in Cycles.
Ok, next step …
I placed the lighthouse on a small islet with some rocks here and there, added a sandy bottom and worked a little on the water shader.
What do you think? Maybe I have to make the base of the islet a little more jagged.
At this point I need the wave! Any Ideas?
How does a person get into the lighthouse?
Swimming to the small islet and entering the back door, I suppose.
I did some tests with the fluid simulation but, after taking up 160GB by baking only 5 seconds of animation at a rather low resolution, I thought I would try some other way!
This is a test with the Ocean modifier (EEVEE viewport)
The sea is now more rough.
For the color of the lighthouse, I am a bit undecided whether to leave it white or do it with red and white stripes. What do you think?
I added a bit of dirt in some places on the lighthouse, improved the material of the islet and rocks by also adding a dark-wet effect near the water.
Finally I added some clouds.
This is Blender3D’s Cycles viewport.
What do you think?
Here we are at the end of the project!
There have been some changes along the way but … that’s the way it is!
Hope you like it!
It was awesome.
By seeing the pics of the intermediate states of the project, I got some help too.
Thank you for this and have a nice day
Happy to hear it was useful !