I have a scene that’s inside a mine and it’s illuminated only by hanging lights. In real life, this would be plenty because the light will bounce off the walls and illuminate the mine carts even a little. The way it is now, almost everything is pitch black.
I need it to be brighter, but turning up the brightness of the lights only makes it whiter where there is full illumination. Not quite distributed enough.
What can I do the illuminate the scene further? I’ve tried ambient occlusion, but that doesn’t seem to work in the cramped interior of the tunnel.