well, the question is not stupid at all. in fact, lighting a room can be a difficult task.
i’d try radiosity - either the internal blender mode (the “radioactive button”) or yafray. if you use the standard scanline renderer you’d need quite a lot of lights to simulate the natural behavior of light. you’ll need a light that falls through the window, maybe a omni to give a general light, and a couple of spots (with low energy) to light each wall individually and thus create subtle changes/shades. maybe use sqare spots fir that, and turn buffer-shadows on - if you have stuff like tables or chairs.
don’t forget to turn down specularity and hardness for the room material - walls are usually not shiny at all ( no sharp highlights).
using radiosity one single light-source may be enough - placed outside the window and with enough energy to lighten the room. check out the documentaion on how to use the radio-stuff in blender.
a nice indoor light affect is to put a light that is attached to a wall (those half bowl lights) with a spot light in it casting the ligh agaist the wall in a cone. the spot light- i had the same problem make sure the spec is down and the ref up. for a real nice effect turn halo on for the spot light. add colour to it (ie: orange-red=morning or evening/ yellowish=midday/ night=plain white.