Lighting and Texturing

How can I achieve this

On blender. I mean the the reflections. And the background lighting.

Background is probably just a beveled corner, which in the background can be separately lighted. Set principled to metallic for tinted reflections (or use a red glossy node), although I don’t think metallic bowling balls exists in the real world.

It looks like something along the lines of what is in this thread: