Hey. I found a bug with the orthographic lighting - if you turn the specularity of a material to 0, shadows from a Sun lamp don’t appear on it.
EDIT: Wait, maybe it’s something with my material settings. It might be because the sun lamp’s set to Only Shadow, and has both Specularity and Diffuse. I probably should just use Diffuse…
EDIT 2: Okay, it seems like there’s a problem with using only Diffuse with either the Sun or Shadow lamp - it doesn’t seem to do Specular and Diffuse shading separately. It’s odd… The problem is mostly visible when just messing around with the Only Shadow option.
EDIT 3: It also would seem that using Variance shadow maps reverts back to Simple shadow maps for some reason. I can see it in the 3D view, but when I actually play the engine, the shadows are blocky, like usual.
I find out that Motion Blurr 2D Filter is Broken (BGE, from Logic Bricks, already filled a Bug Report).
…And i think i find another Bug, have problem trying to reproduce it to report,
BGE, Texture—>Generated—>Toggle Floating Point,
on Blender 3D Viewport works, but crash BlenderPlayer on start,
Windows says “Memory cant be read”, Ubuntu says “Seg Phault”, all 64bit lastest versions.
I have the exact same thing. Apparently all AMD/ATI cards have problems with the 2D filter. Some people say it’s a problem with AMD cards not identifying float values or something, which makes no sense because I have used multiple 2D filters with float variables in them. It also can’t be a driver problem because other OpenGL games work fine with motion blur. I wish it worked…