I’m very new to blender so i’m not sure if this is even the right way to ask the question.
I would like to know how to set up the proper lighting seen in isometric games, especially when there’s a wide area to be covered. Meaning the amount of light is ‘equal’ to all of the picture/area… and the objects will cast enough shadow to show more 3D (or 2D?) like this screenie:
i understand that this has been later edited in photoshop, but i’d like to know if there’re steps in blender to achieve this (equal lighting to a given area, and can cast enough shadows in objects) Thanks.