i created an object and edited its faces and such to my liking, gave textures and light to them all. but it seems like the faces that i made, the lighting is reversed on them. meaning blackness is towards the light but on the original parts of the mesh(in this case a tube) the light is correct. i tryed vertex lighting but still the same problem. i move the lighting so that it was right infront of the faces and they still showed up black but the opposite side was lite(also with spot lights). i tried giving it a material and changing specularity as well. the shape is basiclly a pipe but with rounded ends and it is these ends that it does this. i cant get you an image so here is a ruff drawing.
@ (lamp)
____________ <- light
dark-> /
light-> ------------- <- dark
dark-> /------------- <- light
light-> ____________
<-dark
im sorry if this is a newb question its just late and this is seriously annoying me.