Hi,
Please have a look at this tutorial: http://www.cgarchitect.com/resources/tutorials/smoke3d/tutorial3.asp
I have tried to achieve similar results, but don’t know how to approximate what they refer to as an ‘ambient light’ in Blender.
Does anyone have any real experience of faking radiosity with cleverly placed lights, and if so, could they give me some hints as to how to proceed, or possibly even try to achieve the same results as the tutorial and post the resulting .blend
All the best,
Andy