HI folks, I am just getting started with Blender and was wondering if someone could help me out!
I am trying to create a simple lamp but am having trouble getting the lighting correct. I have a point light set inside of the shade that is illuminating the outside of the mesh but not the inside. Notice how the inside of the lamp looks dark. Does anybody know how to remedy this?
Okay thanks Ill give it a shot. The layer weight, etc. was an attempt at adding some darkness to the edges of the shade that I saw in a forum elsewhere. It isn’t really doing much though.
The shade is illuminated both inside and out where mine is acting more like an emission from only the outside even through the point light is within the shade.
While the physically correct way would be diffuse and translucency mixed, with a lightsource inside, translucency creates indirect illumination which may take longer to get clean results from. Here is how I do this effect - in this case I’m using math nodes, but you could bake out the actual result and use images instead. That turns it into a direct light source which renders faster. You may want two textures; one for the inside and one for the outside.