Lighting

This is not a showcase of the modelling or texturing, but rather a compositing setup that I’ve been working on, using light groups amongst other tweaks such that I can perform a single render to get the different lighting effects. I will, as soon as I get time, prepare a tutorial on the compositing setup (almost everything is handled via inputs on a single group - I could finish it off with just a couple of internal connections that everything, such as the angle of the god rays, is also exposed in that group).

Much faster than multiple renders.

Day:

Dusk:

Night: