Got three questions.
First off is in-game lighting possible. If yes how do you accomplish it. If no how do you fake it? I want flickering flames and stuff like that but do not know if it is something able to be done in the current game engine.
Second is I want to make a river that is moving. Can I make animated textures on objects or something of that nature? Has anyone done moving water before or waterfalls?
Third. I have accidentally figured out how to do something and need clarification on if I am doing it correctly. I have a broken bridge that I want the FPS player to be able to walk on but not cross. I have found that putting a plane with the normals pointing away from the camera makes the object “invisible” but you can still collide with it. Would this be the way to make proper restrictions to levels to keep players in the area I want but allow me to model a bigger area.
Thanks for the answers in advance.