Ive noticed that with the new (and cool) GLSL shaders, the lamp material-IPO does not work. By this I mean, that with the old shading it was possible to turn lights on/off by using there energy value. This gives a very smooth blend from off to on. Now this does not seem to work when having GLSL enabled. Would this little ‘glitch’ be possible to correct before the furture release?
Try have a look at my blend if you dont understand
candle.blend (149 KB)