Yes…I really need to set some time away for learning the graph editor and motions in blender.
I thought it had some of that …sure, from what I can see now though…except that I think it is graphicly more pleasing perhaps than Lightwaves graph editor, at first glance…it seems way more limited than lightwaves regarding noise functions and such in this f-modifier, it´s just a noise.
will have to look at the audio functions as well to drive displacements and motions if possible.
In lightwave you have more types of modifiers to choose from metalinking, channel follower, audio channel, expression, cycler, noise, oscillator, proximity… (great to use when moving nulls to light up a stage with lights placed with distance and you want to trigger them)
But that´s just the modifiers, one of lightwaves strengths is the ease of access to procedural textures, same here you add it in textured channel, and then you could stack up almost all your procedural layers in that texture channels, and with a checkbox only switch between whichever fractal you want…and that´s a lot…you can see a part of the textures available, not all of them, the screen can´t cover them all…as for blender you can probably count them with a few fingers.
I would for instance want fractal textures to push the velocity of particles in blender, haven´t looked in to that yet though…perhaps possible.
That´s how I used to push
lw particles and used sprites to render of course…
Somehow I have a recalling of me already talked about this though.
Ive seen some nice stuff with animation nodes in blender, will surely have to take a look at that as well.
One blender showcaser on youtube praised blender for being able to move channels up and down in the graph editor, not all programs can appearantly, lightwave can do that though, just click and grab and move it up or down where you need the channel in your list.
I said here above that one of lightwave´s strengths is the easy acess of procedural textures, still is to some extent…and praised by me for having many to choose from…
That said…the 2019-2020 workflow is screwing around with this previously easy access, both for principled materials and displacements making it harder to work with it all was easier to access in older lightwave, and the legacy standard material…which is still there though.
All this that I have been talking about now though…it isn´t exactly on topic…the topic lives and often goes off topic to some degrees, but we are not talking about lightwave 2020 much, and since I am not even motivated to try 2020 out …not for quite a while, I do not have much to say about this threads main topic.