Hey everyone! Been a long time unregistered lurker here, but finally posting.
So I tried Blender’s sculpting features and made this portrait… I spent a lot of time on this one. I hope I’ve managed to capture a good likeness of Ton
Hey! Thanks! I also love your work, I’ve come across it before!
About the experience - overall great. The core tools are all there and feel pretty much the same with subtle differences. With more complex character work I like to use all the expanded functionality in Zbrush to very quickly make things more efficiently. Blender can also do it all, of course (minus the 100m+ meshes that Zbrush can handle effortlessly) just not as fast, in my opinion. I could talk about this alot Do you think it’d be interesting to make a video on the topic?
Incredible work! It takes a lot of skill to make good looking realistic faces, you’re a great artist.
I’d also love to see a video comparing sculpting in Zbrush and Blender, I’m especially interested to hear your thoughts about major differences in these programs.
Thanks mate. Yes, I’ve dabbled here and there with Blender sculpt, but the performance and switching between modes thing were not ideal for my purposes. And the whole multiresolution thing is a red flag for me too.
Still, I think it’s great when artists at your level show a great workflow and just what Blender is capable of. I’m always interested and hopeful in further evolution of Blender for sculpting workflows.
I love the way you did the hair. It pains me to go to Maya and use Xgen, but your workflow here is very encouraging. Have you tried out the Medusa Nodes hair addon? It’s actually quite similar to Xgen in a lot of ways, and presented in in simple, clean front end UI.
Thanks again, Bart! I just also saw last night that Ton has tweeted that he’s seen and liked it and that someone from BA had told him about it. If that was you, thank you!!! Seeing that honestly made my year! I think I’ll print that tweet and put it in an ornate frame to hang on my wall