Hey, hey people. Haven’t posted anything in a while so here it is. Made this little character as my graduation thesis for collage.
This was quite the undertaking as I pretty much the entire pipeline of creating a character which includes but is not limited to:
- Modeling
- Retopo
- Texturing
- Rigging
- Animation
Inspiration:
Took lots of inspiration from Sam Yang once again: https://www.instagram.com/samdoesarts/
Also took lots of practical advice from Danny Mac on YouTube: https://www.youtube.com/@DannyMac3d
For the texture painting, I did it mostly by hand painting following advice from Ahmed Aldoori: https://ahmedaldoori.com
Did the hair using Blenders’ Geo Nodes following Noggi’s tutorial: https://www.youtube.com/watch?v=aZwWT1l44Ss
Used Models & Addons:
Used Alexander Antipovs “Female Body” as a base mesh which then I did a retopo on later: Female Body - Download Free 3D model by Alexander Antipov (@Dessen) [e96c6e3] - Sketchfab (The head was from my own base mesh which I frankesteined together with this body)
Used Auto-Eye by Lucas Falcao again for the eyes: https://blendermarket.com/products/auto-eye
Auto-Rig Pro did most of the rigging here: https://blendermarket.com/products/auto-rig-pro
Software used:
Modeling: ZBrush, Blender and Marevlous Designer
Retopo: ZBrush
Texturing: Adobe 3D Substance Painter
Rigging: Blender
Post-Process: Adobe Photoshop
You can check out my artstation at: https://www.artstation.com/reljatrkulja1