Liminal Hall

I’m very new to blender although I used programs like 3dsMax and Unity for a long time. The features like realtime denoiser and easily added volumetric objects are the reason why I’m switching to blender as they are a huge life saver when it comes to creating scenes.

This is a liminal space themed piece I made to practice lighting and materials. Still trying to figure out how to optimize noisy renders, especially that use emissive materials with fog.

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