in blender 2.6, is there any possibility to set a static limit for “remove doubles” like in 2.4x (see attached)?
The way it works in 2.6 you need to set it up each time again with f6.
My workaround atm is to scale up the whole model in edit mode to control the the limt…
edit: i am not allowed to post attachments:(
hopefully its understandable without screenshot